Some games refuse to run if the `screen' is too small. Typically they issue an error and exit, but some just exit. The font and window sizes in the default Acorn distribution are tuned to allow all the games I've tested to run, although Beyond Zork can make use of more lines if you can fit them into your favourite screen mode. For the Psion S3, some games (such as Trinity) require 60+ columns and so simply cannot be played without adding panning to the display code; IMHO this is simply not worth it. Caret handling in the Acorn version is slightly broken (this seems to be a pain to get right.) Screen redraw when using VisiClues occaisionally slows to a crawl; this is an unfortunate interaction between the proportional font support and smart screen update by the game. On the Psion zooming causes slight problems with some version 4 and 5 games; this is unavoidable since the games do not expect the display size to change while the game is running. Similarly, the VisiClues system in these games fails to display properly on the Psion, although confusingly the Acorn version displays properly. Version 1.6 removes support for version 1 and 2 infocom games; these seem to be purely of historical interest, and are certainly no longer available. If this causes problems for anyone, let me know and I'll reinstate the support in the next release at a cost about 0.5K in memory for the Psion version. Bug reports ----------- This program is provided "as is", without any warranty of any kind. The entire risk as to its quality and performance is with you. In no event will I be liable for damages arising from the use of this program. However, I am interested in bug reports and constructive suggestions; these can be sent by post to Bryan Scattergood The Queens College Oxford OX1 4AW England Alternatively, I can be contacted by email as jbs@uk.ac.ox.prg or as bryan@fsel.com.